A journey through things I've imagined and made
I'm a Product Designer, Interaction Designer and UX Researcher focused on creating end-to-end digital experiences. From research and usability insights to interaction design and final interfaces, I design products that are intuitive, meaningful and built around real user needs.
I also use AI tools as part of my design workflow to explore, iterate and work more efficiently.
Based in Dublin, working across AI-driven and traditional interfaces. My approach is unglamorous on purpose: find where people hesitate, understand why, then remove the reason.
Research first, structure second, surface last. I like systems. I like when a screen stops needing an explanation.
Four things I get hired for, and the parts of each I actually spend my time on.
Turning ambiguous problems into clear, structured interfaces — from early discovery through to the interactions people actually touch.
The infrastructure that makes good design repeatable: components, tokens, and documentation that survives contact with a real team.
Watching real people use the thing, then fixing what actually broke — not what we assumed would.
Using AI where it genuinely helps — drafting, synthesis, exploration — while the decisions stay with a person who can defend them.
Students were dropping out of online courses due to decision fatigue, unclear learning paths, and low motivation. I redesigned the experience to guide learners toward successful course completion.
A 300-year-old heritage site had invisible barriers preventing visitors from accessing its stories. I designed an inclusive app supporting pre-visit planning, in-app assistance, and multimodal storytelling.
A cinematic football prediction ecosystem combining telemetry-inspired UI, live-data interaction, and premium brand identity to create an immersive sports experience.
Students and creators struggled to trust rental platforms because of unclear pricing and complex booking. I redesigned the experience with simplified flows and trust-building moments that encourage bookings.
A cricket website for a client is currently in design. The case study will follow once the project ships.
Live walkthroughs of landing pages I've designed — scroll behaviour, pacing and transitions shown the way people actually experience them, not as static frames.
A collection of interaction studies, micro-animations and motion explorations designed to make digital experiences feel more intuitive, responsive and engaging.
Three roles across contract, freelance and heritage research — each one owned end to end, from the problem through to what shipped.
Tell me what you're building and where it's stuck. I read everything.